Whether it be woods carved in the memories of olden days or great steppes shaped by the darkness above, the areas you are about to explore are the fruit of Her very own creation. A world conceived especially for you, it’s sole purpose being for you to find the answers to the questions it raises. Don't judge a game by its cover. Don’t Kill Her is not your average kind of game. Its deviant aesthetics, storytelling, gameplay and music, all of these peculiar elements fit into a great design… The true challenge lies in unraveling the mystery surrounding the game itself. I wish I could tell you more, but She won’t let me.
Hi I’m Wuthrer, the twisted brain behind Don’t Kill Her. She is also here, everywhere at once. Event though we often disagree, one fundamental element brings us together: the fact that we accept no compromises. With this aim in mind, I chose to work mostly alone. Thankfully, Siddhartha Barnhoorn a seasoned composer inspired by Dont’ Kill Her’s unique universe joined me in the process. One artistic encounter leading to another, Lara Ausensi came along and lent us Her voice.